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Pricing

What a mobile app costs to build — and to keep running

App quotes usually cover the app. The budget that actually matters also covers the backend it talks to, the store lifecycle, and the OS updates that arrive every autumn whether you planned for them or not.

Outcomes

  • A realistic total, not just the build
  • Clear platform trade-off in money terms
  • Maintenance budgeted before launch
  • An indicative estimate in minutes

Pricing

Where it is used

Single-platform business app

Forms, sync and one integration — €35,000 to €70,000.

Cross-platform customer app

Accounts, payments, notifications — €60,000 to €140,000.

Field operations suite

Offline, hardware, dispatch and backend — €120,000 upwards.

What we deliver

  • Platforms: two native apps instead of one adds 40 to 70 percent
  • Offline behaviour: sync and conflict resolution is real engineering
  • Hardware: scanning, BLE and background location add integration cost
  • Backend: often half of a mobile budget
  • Store lifecycle: submission, review and OS updates every year

Who this is for

  • Companies costing a field, warehouse or customer-facing app.
  • Teams deciding between cross-platform and two native applications.

How delivery runs

  1. 01

    Scoping

    One to two weeks on the real workflow, systems and data. Output is a written scope and an indicative band.

  2. 02

    Phased plan

    The first usable release is identified explicitly so spend produces something usable early.

  3. 03

    Fixed first phase

    Phase one is quoted as a fixed price where scope allows; later phases are re-estimated with real velocity data.

  4. 04

    Change log

    Anything added after sign-off is estimated and scheduled in writing, so the budget never moves quietly.

Realistic timeline

Weeks 1–2

Platform decision, offline strategy and scope.

Weeks 3–10

Core app with backend, tested on real devices.

Weeks 11–14

Store submission, pilot rollout and fixes.

Build or buy

Buy something existing when

  • A responsive web application is often enough when there is no offline or device requirement

Build custom when

  • Offline, scanning, push or app-store distribution are genuine requirements

What moves the price

Native versus cross-platform

One cross-platform codebase usually lands well below two native builds; heavy device or performance requirements reverse that.

Offline behaviour

Working offline with conflict resolution is one of the most expensive requirements in mobile and must be decided early.

Device features

Camera, scanning, location, Bluetooth peripherals and push notifications each add build and test scope.

Store and release overhead

Store accounts, review cycles, signing and staged release are ongoing costs, not a one-off.

Where projects go wrong

Budget set before scope

A number agreed before discovery is a guess. We give a band after a short scoping phase and narrow it once the workflow and integrations are documented.

Data migration priced last

Legacy data is rarely as clean as expected. We survey the actual export during discovery rather than assuming it at the end.

FAQ

Questions buyers ask

Is cross-platform cheaper?+

For form-driven business apps, usually yes — one codebase, one QA cycle. Heavy device use can erase the saving.

What does maintenance cost?+

Budget 15 to 20 percent of build cost annually just to stay current with OS and store requirements.

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mobile app development cost